3D and Immersive Design and VR Development of a Meta Quest 2 VR Immersive Training Program for Millennium’s Fiber Optic Network Solutions.
The CXR Agency team was approached by Millennium to create a virtual reality (VR) training and conference experience for their employees and new trainees/technicians. Millennium desired to develop an immersive and interactive program that would educate their staff on the necessary operations and procedures to perform tasks efficiently, as well as identifying and resolving problems in the field. The CXR team collaborated closely with Millennium to deliver a fully-operational and user-friendly VR Immersive training program.
CXR Agency was retained by Millennium to enhance their immersive training program through a variety of services, including 3D modeling and animation, storyboarding, immersive experience concept development, spatial interaction design, UX/UI interface design, sound design, Unity3D, VR app development for the Meta Quest 2 device, and VRDM deployment leveraging ArboxXR.
Oculus Quest 2 VR Training Application deployed via ArborXR VRDM enterprise solution for easy device management as well as application optimization and maintenance.
Enhance the user experience through the use of experience mapping and decision making at key points. This allowed users to easily navigate and choose the best approach to perform the procedure or answer questions, resulting in a seamless and intuitive experience.
Leveraging ShapesXR to design and plan the VR experience utilizing Experience Mapping and Storyboarding in VR. , ShapesXR enabled CXR’s designers and developers to visualize and test different elements of the experience before it was built ensuring that the final product is engaging, intuitive, and meets the needs of Millennium.
CXR’s Immersive and 3D Design team of Creative Directors, expert Concept and Storyboard Artists, Immersive Experience Designers, 3D Modelers and Animators helped Millennium craft a true to life experience and assets to empower as well as differentiate their ISP contractor training by simulating repairing a broken fiber optic network in the field.
A system for monitoring progress during the repair simulation, splicing, and reverse repair processes was implemented. This system employs three key metrics to assess performance, including the duration of repairs, omitted steps, and any additional time penalties incurred. This enables employees to keep track of their own progress and performance throughout the training program, while trainers and managers can monitor the performance of multiple trainees and employees, and pinpoint areas that may require further training.
The VR training game developed by CXR was a huge success for Millennium. Their employees were able to learn and practice fiber optic cable repair and installation in a realistic and safe environment, which greatly improved their skills and knowledge. Additionally, the VR experience was able to track progress and performance, which allowed Millennium to identify areas for improvement and provide targeted training. Overall, the VR experience developed by CXR helped Millennium to improve the efficiency and effectiveness of their training and conference program.